Well now that the csp forums are capable to have my own thread ill be posting all new csp related topics there. So there wont be anymore posts here regarding it, with that I might just shut this site down im undecided.
I spent some time this weekend trying to get a release of my dods port of jocund out the door to appease some old friends at budznetwork.com. Heres the post I made on steampowered forums
Hey everyone,
This is the first public release of dod_jocund I think :confused: that i’ve posted. so, anyways have at her give me some feedback. Still needs a lot of perf fixes but given the openness it’s pretty difficult.
If there are any problems with the map let me know.
Enjoy!
Well it’s finally about damn time, I leave tomorrow (june 27th) to go home while school is on break. It’s been 3 months since I’ve ate a home cooked meal by my mother and I can’t wait. I also plan on drinking quite a bit to vent my frustrations away from this semester at school, hopefully I don’t get too sick. I wont be posting anything until I return July 7th. So If your Canadian, happy Canada Day, US happy 4th of July, and to any other nationality’s celebrating their independence!
Well im a day late but i never really worked on inferno this weekend. here’s a new banana shot. I’ve now officially run out of things to screen shot that hasn’t really been posted either on here or on the cspromod site.
**update** instead of making a new post heres a ramp room rail prototype**
Well I started doing this truck mainly to get more experience with modelling. I never liked the van which is in place right now and I will eventually replace it with this model when its done. It is the m35 truck and I thought it would be fitting to the old cs and new
**update**
what i mean on the high poly [WIP] **will update periodically **
Well I got back crackin on inferno and I got some updates for ya. first off is some ct spawn action, taking away the pipes and made it look similar to css. Next was the A pit, its a slow process but its coming together. Pretty soon i might make a fly though video, but that will be whens its about done.
Lately I’m stumped on 2 areas for inferno, A big pit and behind T-spawn. So lately I’ve been going through and doing the dirty work of clipping and optimizing it as much as I can now so I don’t have to later. I really dont have any pictures to show for this as its all invisible ingame. Hopefully I will have it ready for the CSP Beta 1.04 but I’m not 100% that will happen. Other than those two areas the map is almost done. After that I’ll have to do a proper 3d skybox so it actually fits in place.
Well on to some modeling that I have been doing. A lot of you were giving the notion that my first missile was bad and id agree with you immensely. It was a quick placeholder until I decided what I wanted to do next. Anyways, its not huge anymore and will be an arrangement of smaller warheads. Here’s a quick render. Ill post in-games later
I forgot what I posted before but hes the gist of it. The recreation of lower site has taken fold and I got some pictures for you little dwellers, also a video of the new blast doors! Well enough typing cause I ticked that some posts are gone but here ya go.
Well it seems my hosting had a drive failure and the most safe backup was 3 days. Just before I decided to host this blog. There wasn’t a lot of content but I know a couple of you were already wondering what happened. Anyways sign up again and hit the comments!